AI and CLAY
Developing generative AI models trained only on textures opens up a multitude of possibilities for texturing drawings and animations. This workflow provides a lot of control over the output, allowing for the adjustment and mixing of textures/models with fine control in the Krita AI app.
Goal: To get even more control over the texturing process. My plan is to create more models and expand the texture library with additions like wool, cotton, fabric, etc., and develop an "AI shader editor" inside Krita.
Process:
Step 1: Render clay textures from Blender
Step 2: Train AI claymodels in kohya_ss
Step 3 Add the claymodels in the app Krita AI
Step 4: Adjust and mix the clay with control
Steo 5: Draw and create claymation